![]() ![]() However, that will change at 24th level with Fend. Each and every enemy, down to the lowliest mook that isn't even worth the time of day, must be individually squared up on if we want it to die. This Spearazon doesn't have Jack at this point. Even a Barb has early "AoE" potential through Double Swing. Not to put too fine a point on it, but Multiple Shot allowed me to effortlessly wipe out mook-packs, resulting in heightened XP gain without becoming tedious/time-consuming. Instead, I only target the big guns such as Champions, Fanatics, Possesseds, Berserkers, Ghostlies and Super Uniques. Due to the comparatively slow killspeed coupled with Jab's propensity to rapidly degrade the weapon, I don't even bother with mooks and lowly mobs. Thus, Spearazons are much harder and much slower builds to play in these early-goings. Plus, it only repeatedly attacks one monster whereas Multiple Shot fires out a fan that hits many monsters. Jab's multiple attacks are nowhere near on par with Bowazon Multiple Shot. In regards to skills, we have pumped only Jab and Critical Strike. ![]() But then, just like the Bowazon this Spearazon is non-synergistic in its skillset, so +skills are just a trivial bonus at this point. We also have 14% life leech, 12% mana leech and +3 spearskills on a 15th level build. ![]()
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